Andor's Trail Documentation
  • Andor's Trail Docs
  • Contributor Guidelines
    • Creator Resources
    • ATCS
    • The Player
    • Worldbuilding
      • World Map
      • Villages
      • Main Storyline
        • Main Storyline Characters
    • Lore
    • Quests
      • Main Questlines
      • Side Quests
    • NPC's and their creation
    • Conversations
    • Combat
    • Actor Conditions
    • Skills
    • Experience and Leveling Up
    • Equipment and Inventory
    • Rejected Ideas
    • Game Engine
    • Development FAQ
  • Content Creation Tutorials
    • Quest Creation
      • Define the Structure
      • Dialogue
      • Creating and Placing NPC's
    • Mapmaking Guidelines
      • Map Editor
      • Map Making
        • Advanced Map Making Tutorial
    • Contributing Code
      • Development Environment Setup
    • Translating
    • Contributing Documentation
  • Player FAQ
  • Title Screen
  • Options
  • GUI
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On this page
  • Game Options
  • Exit to menu
  • Save
  • Preferences
  • Dialog Confirmation
  • Combat
  • Movement

Options

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Last updated 5 years ago

Game Options

Exit to menu

Exit to the main menu.

Save

Create a new save slot or save over an existing slot.

Preferences

This screen covers a variety of settings that can be changed.

Display

Fullscreen

Displays the game in fullscreen mode. (Requires restart)

Scaling Factor

Makes the game view display everything larger.

  • Normal Size

  • 1.5x Size

  • Double Size

Optimized Drawing

Disable this if you see graphical artifacts. Enabling this option will make the game only redraw changed parts of the screen every frame.

Dialog Confirmation

Confirm Reset

Gives a question about whether you want to rest when entering a bed. Otherwise, you will always automatically rest.

Confirm Attack

Enables the 'Do you want to attack..?' dialog box when attacking a monster.

Display Monster Loot

Choose how you want to show the results of a fight to be shown (gold, experience, items).

  • Show loot dialog box

  • Show short notification

  • Do not display

Combat

Combat Speed

Determines how fast monsters attack.

  • Instant (no animations)

  • Fast

  • Normal

  • Slow

Movement

Movement Method

Type of movement method and handling of obstacles.

  • Straight (original)

  • Avoiding obstacles

Virtual D-pad

Enables a virtual on-screen directional pad to guide movement.

  • Disabled

  • lower right corner

  • Lower left corner

  • Center bottom

  • Center left

  • Center right

  • Upper left corner

  • Upper right corner

  • Center top

Minimizable D-pad

If the virtual d-pad is enabled, this setting allows the d-pad to be minimized by pressing its center.

Located on your devices Menu Button.