Skills
This is a list of skills that are available for players in Andor's Trail.
Skill List
Weapon Accuracy
Increases attack chance by 12 for each skill level.
Hard Hit
Increase min and max damage by 1 for each skill level.
Merchant
For every skill level, decreases the buying and selling gold penalty by 4 percentage points.
Dodge
Increases block chance by 9 for each skill level.
Bark Skin
Increases damage resistance by 1 for each skill level.
More Criticals
Increases any existing critical skill given by equipment by 20% for each skill level (percentage of existing critical skill value, not percentage points).
Combat Speed
Increases maximum action points (AP) by 1 for each skill level.
Treasure Hunter
Increases chance of finding gold in monster drops by 30%, and increases amount of gold in drops by 50% for each skill level (up to the maximum amount that the monster drops).
Quick Learner
Increases amount of exp given by defeating monsters by 5% for each skill level.
Cleave
Gives +3 action points (AP) on every kill per skill level.
Corpse Eater
Gives +1 health points (HP) on every kill per skill level.
Increased Fortitude
On every subsequent level-up, maximum health points (HP) will be raised by 1 per skill level. This is not applied retroactively, only subsequent level-ups will be affected.
Evasion
For every skill level, reduces both the chance of failed flee attempts by 5% and the chance that an adjacent monster will attack by 5%.
Regeneration
Gain +1 health points (HP) on every round per skill level.
Failure Mastery
For every skill level, reduces the amount of lost experience caused by death by 20% (percentage of existing exp loss value, not percentage points). 5 levels will remove all experience loss caused by death.
Magic Finder
Increases the chance of finding non-ordinary items by 50% for every skill level.
Strong Mind
Lowers the chance of being afflicted with mental conditions by 10% for every skill level, up to a maximum of 70%. This includes conditions caused by monster attacks such as Dazed or Weapon Feebleness.
Enduring Body
Lowers the chance of being afflicted with conditions affecting your physical capacity by 10% for every skill level, up to a maximum of 70%. This includes conditions caused by monster attacks such as Fatigue.
Pure Blood
Lowers the Chance of being afflicted with disorders of the blood by 10% for every skill level, up to a maximum of 70%. This includes conditions caused by monster attacks such as Poison or Bleeding Wounds.
Internal Bleeding
For every critical hit made, there is a 50% chance that the hit will cause internal bleeding on the target, effectively causing the ‘Internal Bleeding’ condition on the target. Internal Bleeding severely lowers offensive combat abilities, making the target less able to land successful attacks.
Fracture
For every critical hit made, there is a 50% chance that the hit will fracture some of the target’s bones, effectively causing the ‘Fracture’ condition on the target. This will severely lower the target’s defensive combat abilities, making it less able to defend itself in subsequent attacks.
Rejuvenation
Every round (6 seconds), there is a 20% chance that one of the active negative actor conditions will be lowered by one magnitude. This applies to all effect types that affect the body; mental conditions such as Dazed, physical capacity conditions such as Fatigue and also blood disorders such as Poison.
Taunt
When an attacker makes an attack that misses, there is a 25% chance that the attacker loses 2 action points (AP). This applies to all types of melee attacks against you.
Concussion
When making an attack on a target whose block chance (BC) is at least 50 lower than your attack chance (AC), there is a 15% chance that the hit will cause a concussion on the target. A concussion will severely lower the target’s offensive combat abilities, making the target less able to land successful attacks.
Skill Requirements
No Requirements:
Weapon Accuracy
Hard Hit
Dodge
More Criticals
Treasure Hunter
Quick Learner
Evasion
Failure Mastery
Magic Finder
Strong Mind (max 7)
Enduring Body (max 7)
Pure Blood (max 7)
Better Criticals:
*1 SP in More Criticals per SP in Better Criticals
Combat Speed:
LVL 1) Level 15 LVL 2) Level 30 (max)
Bark Skin:
LVL 1) Level 10 & base BC of 15 LVL 2) Level 20 & base BC of 30 LVL 3) LVL 4) LVL 5) (Max)
Cleave:
*1 SP in Weapon Accuracy and 1 SP in Hard Hitter per LVL
Corpse Eater:
LVL 1) Base HP of 40 LVL 2) Base HP of 60 LVL 3) Base HP of 80 LVL 4) LVL 5)
Increased Fortitude:
LVL 1) Level 5 LVL 2) Level 20 LVL 3) Level 35 LVL 4) Level 50 LVL 5) Level 65 LVL 6) Level 80
Regeneration:
LVL 1) Base HP of 30, Increased Fortitude LVL 1 LVL 2) Base HP of 60, Increased Fortitude LVL 2 LVL 3) Base HP of 90, Increased Fortitude LVL 3
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