Map Development
Map Creation Process
Planning:
Sketch the map layout and connections
Identify key locations and NPCs
Plan quest integration points
Tiled Setup:
Open existing maps for reference
Use proper tileset configurations
Maintain consistent tile size (32x32 pixels)
Layer Management:
Start with Ground layer for terrain
Add Objects layer for details
Use Above layer for overhanging elements
Mark non-walkable areas in Walkable layer
Object Placement:
Add spawn areas for monsters/NPCs
Configure map change areas for transitions
Place signs and interactive elements
Set up key areas for quest triggers
Map Guidelines
Visual Standards
Maintain consistent art style with existing maps
Use appropriate tile combinations for natural-looking terrain
Ensure proper contrast between walkable and non-walkable areas
Add visual depth with shadows and layering
Technical Requirements
Keep map sizes reasonable for performance
Minimize object count where possible
Use efficient tileset references
Test map transitions thoroughly
Integration with World Map
Position maps logically within the world
Maintain consistent scale and style
Connect properly to adjacent maps
Update world map coordinates
Advanced Map Features
Conditional Map Objects
Use actor conditions and quest states to show/hide map elements:
Doors that open after quest completion
NPCs that appear based on story progress
Environmental changes reflecting plot events
Dynamic Content
Spawn areas that activate/deactivate with scripts
Map changes that unlock with quest progress
Interactive elements with complex scripting
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