Map Development
Map Creation Process
Planning:
Sketch the map layout and connections.
Identify key locations and NPCs.
Plan quest integration points.
Tiled Setup:
Open existing maps for reference.
Use proper tileset configurations.
Maintain consistent tile size (32x32 pixels).
Layer Management:
Start with the Ground layer for terrain.
Add an Objects layer for details.
Use the Above layer for overhanging elements.
Mark non-walkable areas in the Walkable layer.
Object Placement:
Add spawn areas for monsters/NPCs.
Configure map change areas for transitions.
Place signs and interactive elements.
Set up key areas for quest triggers.
Map Guidelines
Visual Standards
Maintain consistent art style with existing maps.
Use appropriate tile combinations for natural-looking terrain.
Ensure proper contrast between walkable and non-walkable areas.
Add visual depth with shadows and layering.
Technical Requirements
Keep map sizes reasonable for performance.
Minimize object count where possible.
Use efficient tileset references.
Test map transitions thoroughly.
Integration with World Map
Position maps logically within the world.
Maintain consistent scale and style.
Connect properly to adjacent maps.
Update world map coordinates.
Advanced Map Features
Conditional Map Objects
Use actor conditions and quest states to show/hide map elements:
Doors that open after quest completion.
NPCs that appear based on story progress.
Environmental changes reflecting plot events.
Dynamic Content
Spawn areas that activate/deactivate with scripts.
Map changes that unlock with quest progress.
Interactive elements with complex scripting.
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