Project Structure
Repository Organization
The main repository contains several key directories:
textandors-trail/
├── AndorsTrail/ # Main game source code
│ ├── app/ # Android application module
│ ├── src/ # Java source files
│ └── res/ # Android resources
│ ├── drawable/ # Graphics and tilesets
│ ├── raw/ # Script files (.JSON)
│ ├── values/ # Configuration files
│ └── xml/ # Map files (.tmx)
├── AndorsTrailEdit/ # Legacy content editor (deprecated)
└── travis/ # CI/CD scriptsKey Directories
/AndorsTrail/res/
/AndorsTrail/res/drawable/: Contains all game graphics, tilesets, and spritesxml/: TMX map files created with Tiledraw/: Script files (.ats format) for game logicvalues/: Configuration arrays and resource definitionslayout/: Android UI layout files
Source Code Structure
Main Activity: Game entry point and Android lifecycle management
Game Engine: Core game logic, turn-based combat, map rendering
Content Loaders: JSON and TMX file parsers
UI Components: Inventory, dialogue, combat interfaces
Game Data Formats
JSON Structure
Andor's Trail uses JSON files for most game content, stored in the game's resource files.
Common JSON Fields
Items JSON Format
NPCs/Monsters JSON Format
Quest JSON Format
TMX Map Format
Maps use the Tiled TMX format with specific layer conventions:
Required Layers
Ground: Base terrain tiles
Objects: Interactive elements, decorations
Above: Elements that render above the player
Walkable: Collision detection (filled tiles are non-walkable)
Object Layers
Spawn Areas: Monster and NPC placement
Map Changes: Transitions between maps
Signs: Readable text objects
Key Areas: Special interaction zones
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