Core Code Components
AndorsTrailApplication.java
javapublic static final boolean DEVELOPMENT_DEBUGRESOURCES = false;
public static final boolean DEVELOPMENT_VALIDATEDATA = false;
public static final boolean DEVELOPMENT_FORCE_DEBUG_BUTTON = false;Game Engine Structure
Resource Loading System
Content Loaders
JSON Data Loading
Data Structures
Core Game Objects
Item Class Structure
NPC/Monster Structure
Quest Structure
Map System
TMX Map Loading
Map Parser Implementation
Map Object Types
Rendering System
Layer Rendering Order
Tile Rendering
Combat System
Turn-Based Combat Implementation
Combat Flow
Status Effects (Actor Conditions)
Actor Condition System
Script Engine
ATS Script Implementation
Script Parser
Script Execution Engine
Available Script Methods
Save System
Save Data Structure
Player Save Data
Save/Load Implementation
Performance Considerations
Memory Management
Object Pooling for Frequent Allocations
Resource Management
Rendering Optimization
Viewport Culling
Sprite Batching
Testing Framework
Unit Testing
Test Structure
Integration Testing
Combat System Tests
Build Configuration
Gradle Build Script
Dependencies
Build Types
API Compatibility
Minimum Android Version
Backwards Compatibility
Security Considerations
Save Game Integrity
Content Validation
Debugging Tools
LogCat Integration
Development Cheats
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