ATS
Andor's Trail Scripting Language
Overview
Basic Script Structure
textassociation MyAssociation {
onCondition() {
// Triggered when condition is met
}
onExecute() {
// Main execution logic
}
onDeactivate() {
// Cleanup when association ends
}
}Script Lifecycle
Variables and Types
Variable Declaration
Value Types
Trigger Conditions
Map Triggers
Player Triggers
NPC Triggers
Item Triggers
Control Flow
If-Else Statements
While Loops
Logical Operators
Method Calls
Player Methods
NPC Methods
Map Methods
Item Methods
Associations
Association Types
State Management
Common Patterns
Quest Trigger
Dialogue Progression
Conditional Reward
Best Practices
Integration with Game Files
Limitations
Debugging Tips
Resources
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